The popular Meta Quest 2 and 3 virtual reality (VR) headsets will soon be used by kids as young as 10, according to META, the internet company previously known as Facebook. The business recently wrote on its blog that parents may give their kids permission to use VR headsets, highlighting the accessibility of entertaining and instructive material for youngsters. However, worries about the possible effects of VR on young users continue to exist. This decision by Meta shows the company's continuous commitment to growing its VR products, as does the introduction of over 20 new titles for its Quest headsets.


Meta Expands Access for Young Users with VR Headsets, But Questions Remain.
Image: META


Meta's Engagement with Young Users


In an attempt to grow its user base and appeal to younger audiences, Meta has decided to decrease the minimum age requirement for using a VR headset. With the recently launched parent-managed Meta accounts, which need parental consent, parents can restrict which applications their preteens may access and set use time limitations. By allowing kids to benefit from immersive experiences while still protecting their safety and wellbeing, this strategy seeks to find a balance. The firm has also addressed privacy concerns by reassuring customers that they do not target adverts to users between the ages of 10 and 12, and by giving parents the option of deciding whether their child's data will be utilized to enhance the VR experience.


Security and Possible Risks


While emphasizing the educational and entertaining benefits of VR for kids, Meta also recognizes the risks of young people using the technology. Physical issues, including as the weight of the headsets on smaller frames, as well as the possibility of eye strain and motion sickness are also causes for concern. Although Meta claims to have discovered no indication of damage, there is still space for doubt due to the paucity of independent research looking into how current headsets affect kids. Parents are asked to decide wisely regarding their children's use of VR, considering the possible hazards and making sure that the use and duration are acceptable.


Increasing Game Library


The availability of VR headsets for younger users has been announced along with a significant extension of Meta's game catalog for Quest headsets. Over 20 additional games, including well-known properties like Ghostbusters: Rise of the Ghost Lord, Assassin's Creed: Nexus VR, and Stranger Things VR, have been added to the platform thanks to the company's collaboration with a number of game developers. This action demonstrates Meta's dedication to improving the gaming experience on its VR devices and grabbing more attention.


The Headset for Quest 3


Along with the revelation of the age restriction and games, Meta also debuted its newest headgear, the Quest 3. The Quest 3 is more advanced than its predecessor and is priced at $499. It has higher resolution screens, better graphics processing, and full-color passthrough for augmented reality applications. The updated headgear has slimmer, more comfortable design, updated controls with better ergonomics, and superior tracking technology. By revealing the Quest 3, Meta further proves its commitment to advancing VR technology and giving consumers more immersive experiences.


Conclusion


With the introduction of parent-managed accounts, increased game possibilities, and the decision to allow 10-year-olds to use its VR headsets, Meta is making an attempt to diversify its user base and appeal to younger audiences. The possible effects of VR on children's physical and cognitive development continue to raise questions, however. Parents and businesses must emphasize safety as the VR sector develops, keep an eye on use, and base choices on the best available research and recommendations.


Reference:

URL: https://techcrunch.com/2023/06/16/meta-says-its-totally-fine-for-10-year-olds-to-wear-its-vr-headset-probably/

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